I have no idea what I just watched.
Not a great, Link. But it seemed worth sharing before letting it gather dust in the digital archives.
Sorry I’ve been playing OoT ever since thesis finished and I couldn’t resist. I’ll get back to finishing commissions now.
Inspired by Anita Sarkeesian’s Video Game Tropes vs Women, I wanted to pitch a Zelda game where Zelda herself was the hero, rescuing a Prince Link.
Clockwork Empire is set 2,000 years after Twilight Princess, and is not a reboot, but simply another iteration in the Zelda franchise. It just so happens that in this case, Zelda is the protagonist. I’m a very big Zelda fan, and worked hard to draw from key elements in the continuity and mythos.
This concept work is meant to show that Zelda as a game protagonist can be both compelling and true to the franchise, while bringing new and dynamic game elements that go farther than being a simple gender swap.
Hope you like it!
procrastination !!! 。.:*・°☆ヽ(- ▽ -` )